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Bronc Riding: This is a timed event. Mod,+ is the only hostess of this discipline. A stallion is spawned in with random stats, and temper. All riders are randomly selected to ride their bronc, this means that it is the luck of the draw. The timer will start as soon as the hostess tells the rider they may begin. The rider will continue to mount the bronc, until it is tamed. Once the bronc is tamed, the rider will saddle the horse and the hostess will stop the timer. Then they will continue to the next riders. Once everyone has ridden, the hostess will see who's tame was the fastest. The only person to receive a reward, is the first place rider.
Keyhole: This is a timed event. Anyone can host this discipline, once qualified. An arena is not required. The obstacle is in a key shape, with a half slab as the border. The size of the obstacle must be an opening length of 10 blocks and width of 2 blocks, opening to the circle end. The circle must be a length and width of 8 blocks. The rider will start at the opening end of the obstacle, run down the middle, and turn around as quick as possible once in the circle part. The rider will run back out as quick as possible. The hostess will start the timer as soon as the rider enters the opening of the obstacle, and the timer will end as soon as the rider exits of the obstacle. Once all competitors have ridden, the hostess will compare scores, and place the top 3 riders based on their times. To disqualify, the rider must touch the border.
Team Herding: This is a timed event. Any can host this discipline, once qualified. An arena IS required, Arena must be at least 50x50, and 6 stalls must be in the arena at a length of 6 blocks and width of 2 blocks. The hostess will pick teams, of 2 people, at random. There is required 6 cows, number 1, 2, 3, 4, 5, and 6. They must match a corresponding stall. The hostess will call the team members to be ready. Before starting, the team members will decide the roles of the riders. There is 2 roles, guarding the cows in the stalls, and leading the cows to the stall. Once the hostess signals the riders to begin, they will race to their spots. When leading, the rider will grab 1 cow, and lead to the stall that matches the number of the cow. The order of stalling does not matter. When guarding, the rider will protect all of the cows in the stalls to make sure they do not exit, or wonder off. Once 5 out of a 5 block radius. ONLY the rider leading the cows, can use leads. The roles will be traded off each cow. Meaning, the first person to lead the cow, will lead the cow to the stall, then the "leader" will become a "guarder" and make sure the cows do not escape the stalls. It is vise-versa with the rider guarding the stalls first, they will stand at the stalls, then once the "leader" brings the cow into the stall, and unleads the cow, the "guarder" will become a "leader". This rotation will continue until all 6 cows are unlead and in the correct stalls. The hostess will start the timer as soon as the riders enter the arena, and the timer will stop as soon as the riders have all cows unlead, and in the correct stall. To disqualify, riders must be leading at the same time, not rotating roles, and leading an escaped cow within the 5 block radius of the stall.
Western Pleasure: This is not a timed event. An arena IS required, the size does not matter, but NO other items/ obstacles/ objects can be in the arena! The hostess will call riders into the arena one by one, at a jog. Horses and riders are being judged as soon as they enter the arena. Once everyone is in the arena, the announcer will call everyone to halt. After being called to halt, the announcer will ask everyone to walk, then smoothly enter into a jog.
Once everyone is judged, they will be asked to change directions. After everyone has complete their turn, the announcer will ask everyone to enter at a lope. Once everyone is judged at a lope, the announcer will ask everyone to halt for one last judge of headset, stance, etc. and will then proceed to ask all the competitors to exit the arena while the results are calculated. The hostess will place from 1st, 2nd, to 3rd, by the best headset, smoothness, good corners, and correct gaits. To disqualify, riders must not enter the correct gait, or not perform the correct task.
In Game Halter Classes: This is not a timed event. Anyone can host this discipline. An arena IS required, Arena must be small, about the same size as a dressage arena. There is many classes in Halter, ex.) Stallions, Mares, Geldings, Colors, Age, and much more. The hostess will call competitors numbers, 1-8, to enter the arena one at a time. The competitor will walk their horse around the arena, as straight as possible, smooth turns, and the horse walking in a straight line, once, then exit the arena. To walk, the player will shift and walk backwards, looking at the horse to make sure they stay in control. Once competitor 1 has gone, the next 3-7 competitors will be asked to enter the arena, and do the same task. Next, the hostess will again call, in the same order, 1-8 one at a time to trot. To trot, competitors will walk without shift, as straight as possible, smooth turns, and the horse walking in a straight line, around the arena, then exit the arena once done. Once the other 3-7 competitors have completed their rounds, ALL competitors will be asked to enter the arena, and stand their horses in a straight line. One by one, the hostess will ask competitors to walk forward, then back up. To walk forward, riders will shift, and smoothly, and straightly, walk forward about 4 blocks, then they halt. To back up, competitors will shift, and push their horses backwards. This should be done slowly, as it is not timed, and smoothly. After all competitors have walked forward and backwards, the hostess will ask everyone to exit the arena. To place
competitors, it is 0-0-0-0 (This is just an example of 4 competitors, it go up to 8). The hostess will give competitors numbers before they start the competition. To place, it is 1st-2nd-3rd-4th-5th-6th-7th-8th, but the competitors number will be in the place of the ranking. ex.) Competitor 2 got 1st, 4 got 2nd, 1 got 3rd, and 5 got 4th, the rankings would be 2-4-1-4. To judge, the hostess will rank from which competitor was the straightest, had their horse under more control, and smoothest corners/ turns. To disqualify, competitors must complete the wrong gait/ task.
Pole Bending: This is a timed event. Anyone can host this discipline. An arena IS required, Arena can be any size as long as it fits the requirements. The poles most be 5 blocks away from each other, and 5 blocks away from the rail. There will be 6 pole standing straight up in front of the gate, and in the middle of the arena. Riders MUST start on the right side. Hostess will signal the rider to begin, and once the rider starts, they will gallop down to the furthest pole.
Once at the last pole, the rider will turn to the left, and start to weave between the poles. Once at the starting pole, the rider will again turn, and weave. Once at the furthest pole, the rider will run back to the entrance. The hostess will start the time once the rider steps into the arena, and stop the timer once the they exits the arena. To disqualify, the rider must do the wrong course.
Cattle Roping: This is a timed event. Any can host this discipline. An arena IS required. There will be 2 cows in the furthest corners from the entrance. Starting at the gate, the hostess will signal the rider to begin. As fast as possible, the rider will run to the first cow, the order of cows does not matter, and grab them with a lead. Once they have the cow on a lead, they will run to the center, DISMOUNT, then tie the cow. Once the first cow is tied, the rider will mount back onto their horse, and run to the second cow. They will grab the cow with a lead, run back to the center, DISMOUNT, and tie the cow. The hostess will begin the timer when the rider enters the arena, and will stop once the second cow is tied. To disqualify, riders must be mounted while tying cows.
Trail Riding: This is not a timed event. An arena is NOT required, but there must be 6-10 POSSIBLE objects/ obstacles. Before each riders begins, the hostess will show how the course goes, doing their best showing how they want the course to be done, including gaits. Their score will not be finalized. After the demo, the hostess will call each rider to complete the course one by one. The hostess will watch over the rider, and see how many times they bum into an obstacle, which is a point off. To score: The points counted, will be out of 50. Once it is out of 50, the hostess will multiply the fraction by 2. Then the sum of the points multiplied by 2, will be subtracted by 100, and that is the riders score. ex.) The riders' points are 15. 15/50, 30/100, 100-30, the score is 70. To disqualify, the rider must do the completely wrong course.
Barrel Racing: This is a timed event. Anyone can host this discipline. An arena IS required, there is no required size, but all barrels must be 8 blocks away from the rail. The home barrels, the starting barrels, must be 15 blocks apart, and the stretch barrel, the one barrel far out, must be 30 blocks away from the home barrels. There is 2 rounds of barrel racing. The first round, ALL riders will run and receive their scores. The top 3 will continue to the second round. In the second round, the top 3 riders will complete their patterns, and be placed from 1st, 2nd, to 3rd by fastest times. The barrel racing pattern a triangle shape. The 2 home barrels will in the arena by entrance, and down the middle, will be the 3rd barrel, the stretch barrel. The rider will start outside of the arena. Once the hostess signals the rider to start, the rider will run to either of the home barrels, whichever turn is the horses' strongest side, and circle the barrel around the back. The pair will then continue to the opposite home barrel, and circle the 2nd barrel around the back. After completing the 2nd home barrel, the rider will run down to the home barrel, and if coming from the left, they will circle to the right, and if coming from the right, they will circle left. After completing the final barrel, the rider will run down the middle and exit the arena. The hostess will start the timer as soon as the rider steps onto the arena, and the timer will be stopped once they step off the arena. To disqualify, riders must touch a barrel, do the completely wrong course, or circle the barrel around the wrong side.
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